How to use Eevee - Full Blender Course

This is a complete course for understanding how to use the Eevee rendering engine in Blender. Eevee is an (almost) real-time rendering engine. So you can render animation sequences in minutes rather than days with Cycles. This video will take complete beginners through everything they need to know to get started with Eevee. You'll learn the theory of how Eevee works, how to fix common problems, and how to optimize an Eevee scene for rendering.

===Links🔗===

Poliigon Blender Addon

Blended Reflection Bug

=== Chapter Marks ✂️===

  • 0:00 Intro

  • 0:56 Modelling the room

  • 2:01 Fixing Eevee light bleed

  • 05:00 Why does Eevee have noise?

  • 06:10 Increasing samples to specific areas

  • 08:10 Adding reflections in Eevee

  • 09:06 Fixing reflection artifacts

  • 14:44 Intro to Reflection Probes

  • 17:39 Spherical Probes

  • 20:28 Light Bounces

  • 26:00 Optimizing Raytracing

  • 27:50 Improving GI Bounces

  • 29:18 Introduction to Volume Probes (Baked Lighting)

  • 35:05 Getting a perfect Volume Probe bake

  • 42:21 Surfel Resolution

  • 43:20 Using image textures

  • 47:26 Improving texture sharpness

  • 48:28 Using HDRIs

  • 52:44 Glass

  • 57:05 Thin glass (cups and windows)

  • 1:02:44 Volumetrics

  • 1:04:06 What to do when volume probes look dark

  • 1:06:48 Fixing World Light bleed

  • 1:07:44 Fixing flickering alpha maps

  • 1:08:50 Optimizing textures

  • 1:11:35 Optimizing reflection probes

  • 1:14:16 Sphere probe resolution

  • 1:14:58 Raytracing optimizations

===Follow me🫰===

Andrew Price