Blender 4.0 Beginner Donut Tutorial

This free Blender beginner tutorial series will teach you the basics of Blender 4.0 from a beginner perspective.

You’ll learn the basics of:

  • User interface

  • Modelling

  • Sculpting

  • Shading

  • Geometry Nodes

  • Lighting

  • Compositing

  • Animation

  • Rendering

This is 100% free!


Complete Course

The complete beginner blender donut tutorial course in one video for those who prefer it over the multipart series.

Watch it in parts

===Links🔗===

=== Chapter Marks (separated by paragraph spaces for each part)✂️===

  • 00:00 Intro

  • 01:10 Download and Install

  • 02:15 Interface & Navigation

  • 05:09 Render Mode & Panning

  • 06:33 Moving objects and camera & making a render

  • 12:42 Change the material

  • 15:16 Scale & Rotation

  • 17:52 Add the Torus

  • 22:26 Subdivision modifier

  • 29:38 Proportional editing

  • 31:29 Deforming the donut

  • 32:56 Shrinking the circumference

  • 36:30 Duplicate an object

  • 38:25 Name objects

  • 41:36 The solidify modifier & Snap to Face

  • 45:16 Apply the subsurf modifier

  • 49:35 Make the edge wavy and round

  • 53:51 Extrusion

  • 57:08 Technical check

  • 58:18 Shrinkwrap modifier

  • 1:01:14 Applying thickness

  • 1:05:49 Inflate, Grab, & Mask brushes

  • 1:12:46 Filter & Smooth brushes

  • 1:18:51 Creating the countertop

  • 1:19:24 Parenting objects

  • 1:21:02 Countertop texture

  • 1:24:34 Material nodes, Roughness map, & normal map

  • 1:31:49 Texture Painting

  • 1:37:36 Geometry Nodes

  • 1:40:56 Scattering points

  • 1:42:31 Make a round sprinkle & Poisson Disk

  • 1:46:56 Weight painting

  • 1:54:55 Accurate real-world size

  • 1:58:10 Fix the sprinkle density

  • 2:02:53 The cylinder

  • 2:04:11 Model the sprinkle

  • 2:07:37 Sprinkle variants

  • 2:11:04 Organize with Collections

  • 2:15:26 Scattering an entire collection & changing the sprinkle rotation

  • 2:18:21 Rotation Euler & random rotation

  • 2:23:04 Distance and sizing

  • 2:26:26 Apply materials to multiple objects

  • 2:27:38 Generate random values per materials

  • 2:31:14 Metallic sprinkles

  • 2:35:35 Fly navigation

  • 2:37:36 Render engines

  • 2:43:43 Computer too slow?

  • 2:45:53 Reset the lamp location

  • 2:47:12 Subsurface Scattering (SSS)

  • 2:54:18 Image reference & modelling the plate

  • 3:04:49 Stack the donuts

  • 3:10:28 Assign sprinkles

  • 3:11:22 Trackball rotation

  • 3:12:10 Scale the countertop and making the backsplash

  • 3:13:31 Icing colors

  • 3:16:34 Creating a ceramic plate material

  • 3:18:43 Sky Texture

  • 3:21:03 Kitchen enclosure

  • 3:23:24 Snapping feature and removing unneeded faces

  • 3:26:39 The window

  • 3:27:31 Shaping the light and tweaking the sun intensity

  • 3:31:48 Import a model

  • 3:33:45 Install an addon

  • 3:36:05 Lighting fixes

  • 3:39:26 Intro to compositor

  • 3:43:11 Color management "Looks" & AgX

  • 3:45:18 Creating glare

  • 3:51:08 Realtime compositing

  • 3:54:51 Lens Distortion & Chromatic Aberration

  • 3:58:00 Keyframe basics

  • 4:00:18 Adding a pivot object

  • 4:01:23 Parenting to the empty

  • 4:02:11 Create rotation keyframes

  • 4:04:39 The Dope Sheet & The Graph Editor

  • 4:06:35 Changing the keyframe ease

  • 4:08:09 Keyframing the scale

  • 4:09:47 Normalizing the Graph Editor

  • 4:11:51 Frames per second

  • 4:14:20 Choosing the sample count

  • 4:17:12 Noise threshold

  • 4:18:00 Time limit & Rendering to a still image sequence

  • 4:21:34 Pre-Rendering Checklist Time!

  • 4:22:00 Face orientation check

  • 4:23:28 Unwanted object & intersection check

  • 4:24:34 Improving the composition & lighting

  • 4:29:06 Exposure & color check

  • 4:31:29 Add SSS to the donut

  • 4:34:37 Add Big Medium Small details

  • 4:37:02 Improving the Sky lighting & Adding Depth of Field

  • 4:39:02 Add Motion Blur

  • 4:45:39 Editing in Premiere

  • 4:46:17 Video Editing & Loading an image sequence

  • 4:48:11 Holding the last frame and Fading to black

  • 4:50:17 Export the final video

  • 4:53:45 Donut variation challenge!

Part 1: Intro

This is the start of Blender tutorial series for complete beginners. In this series you'll learn Blender's core functionality and features while making your very own donut. To start, this video will teach you the interface, basic navigation, some hotkeys while making your very first render.

=== LINKS 🔗===

=== CHAPTER MARKS ✂️ ===

  • 0:00 Intro

  • 1:10 Download and Installation

  • 2:15 Interface

  • 2:35 Adding objects

  • 3:37 Navigation

  • 5:09 Render Mode

  • 5:56 Panning

  • 6:33 Moving objects

  • 9:26 The cheat sheet

  • 10:12 Making a render

  • 11:01 Moving the camera

  • 12:42 Changing the material

  • 14:18 Adding a cone

  • 15:16 Scale

  • 16:55 Rotation

Part 2: Basic Modelling

In this video you'll learn about adding and changing object parameters, altering the shape of a mesh, proportional editing and the subdivision modifiers.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Adding the Torus

  • 3:41 Smooth shading

  • 4:34 Subdivision modifier

  • 9:01 Editing an object

  • 11:46 Proportional editing

  • 13:37 Deforming the donut

  • 15:04 Shrinking the circumference

  • 17:00 Saving your file

  • 17:35 Join the Discord


Part 3: Modelling the Icing

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In this video you'll create the donut icing by adding thickness, using proportional editing and extruding.

=== LINKS 🔗===

===Chapter Marks ✂️===

  • 0:00 Duplicating an object

  • 1:55 Naming objects

  • 2:27 Deleting the bottom half of the mesh

  • 5:06 The solidify modifier

  • 6:29 Hiding a modifier from edit mode

  • 6:56 Snap to Face

  • 8:28 Snap to Face Project

  • 8:46 Applying the subsurf modifier

  • 10:30 Fixing backface projection

  • 11:51 Select More/Less

  • 12:26 Hiding/Unhiding

  • 13:05 Making the edge wavy

  • 15:25 Rounding the edge

  • 16:19 Making the inner edge hug the donut

  • 17:21 Extrusion

Part 4: Sculpting

In this video you'll learn how to use the sculpt mode of Blender. In particular the inflate, grab, mask and mesh filter brushes.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Technical check

  • 1:10 Shrinkwrap modifier

  • 3:11 Why icing has varying thickness

  • 4:06 Applying thickness

  • 4:55 Entering Sculpt Mode

  • 6:03 Changing brush size and strength

  • 7:24 Adding more detail

  • 8:41 Inflating the globules

  • 9:30 Grab brush

  • 11:33 Mask brush

  • 13:15 "Front Faces Only"

  • 14:23 Painting the mask

  • 15:38 Filter brush

  • 18:00 Smooth brush

Part 5: Shading

In this video you'll learn about PBR shading, creating a realistic textured marble countertop using image textures from the internet.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Basic donut materials

  • 1:58 Creating the countertop

  • 2:31 Parenting objects

  • 4:09 Texturing the countertop

  • 5:18 Poliigon

  • 6:53 Adding a color map

  • 7:41 Material nodes

  • 9:55 Adding a roughness map

  • 11:20 Adding a normal map

  • 13:39 The Poliigon addon

  • 14:56 Texture Painting

  • 17:03 UV unwrapping

  • 19:31 Saving a painted texture

Part 6: Geometry Nodes

In this video you'll get an introduction to geometry nodes by scattering points, which are then instanced as round sprinkles.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 What is Geometry Nodes?

  • 3:21 Scattering points

  • 3:52 Joining with the mesh

  • 4:56 Making a round sprinkle

  • 6:31 Referencing the sprinkle

  • 7:39 "Poisson Disk" distribution

  • 9:21 Weight painting

  • 12:46 "Painting" the sprinkles

  • 15:05 Exposing a value

  • 17:20 Accurate real-world size

  • 19:53 Applying scale

  • 20:35 Fixing the sprinkle density

  • 22:16 Normalizing the density value

Part 7: Geometry Nodes (Long Sprinkles)

Let's make those long sprinkles 🍩 Part 8

In this video you'll learn about origin points, bevels, collections and randomizing rotation.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Intro

  • 0:22 The 3D cursor

  • 0:58 Adding the cylinder

  • 1:34 Viewport Clipping

  • 2:16 Modelling the sprinkle

  • 4:38 Bevelling

  • 5:42 Creating sprinkle variants

  • 7:26 Creating a bent sprinkle

  • 8:07 Reseting the origin point

  • 9:09 Organizing with Collections

  • 12:08 Single vs Shared Data

  • 12:57 Unpinning Geometry nodes

  • 13:31 Scattering an entire collection

  • 14:52 Changing the sprinkle rotation

  • 16:26 Changing the Rotation Euler

  • 17:48 Randomizing rotation

  • 21:09 Distance and sizing

===Follow me🫰===

Part 8: Rendering!

Let's color those sprinkles, and make this donut realistic 🍩 Part 9

In this video you'll learn about random color values, render engines and how to use your GPU in Cycles.

The plate you'll model as homework

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Intro

  • 1:21 Applying materials to multiple objects

  • 2:33 Generating random values per materials

  • 3:40 Converting values to colors

  • 4:23 Constant interpolation

  • 5:03 Appealing sprinkle colors

  • 6:09 Making metallic sprinkles

  • 9:03 Adjusting sprinkle roughness

  • 10:30 Fly navigation

  • 12:31 Understanding render engines

  • 14:36 Cycles engine

  • 16:17 GPU Rendering

  • 17:54 AI Denoising

  • 18:38 Computer too slow?

  • 20:00 Choosing a GPU https://opendata.blender.org

  • 20:48 Reseting the lamp location

  • 22:07 Subsurface Scattering (SSS)

  • 24:56 Adding SSS to sprinkles

===Follow me🫰===

Part 9: Layout

Let's stage that donut 🍩

In this video you'll learn how to model the plate and stack the donuts.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 PSA: Donate!

  • 2:23 Loading a reference image

  • 3:02 Modelling the plate

  • 11:38 Shrinking the camera icon

  • 12:12 Framing the camera

  • 12:54 Stacking the Donuts

  • 18:33 Assigning Round and Long sprinkles

  • 19:27 Trackball rotation

  • 20:15 Scaling the countertop

  • 21:07 Making the backsplash

  • 21:36 New donut icing colors

  • 24:39 Creating a ceramic plate material

Part 10: Lighting

Let's light that donut 🍩

In this video you'll learn about the sun texture light system, snapping, importing models and installing addons.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Intro

  • 0:57 Using Sky Texture

  • 3:17 Creating the kitchen enclosure

  • 5:38 Using the new snapping feature

  • 8:06 Removing the unneeded faces

  • 8:53 Creating the window

  • 9:45 Shaping the light

  • 10:48 "Negative" light

  • 13:03 Tweaking sun intensity

  • 14:02 How to import a model

  • 15:59 Installing an addon

Part 11: Compositing

Let's make our donut shine ✨🍩

In this video you'll learn about the compositor, how to create glare, lens distortion and realtime compositing.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Lighting fixes

  • 3:21 Introduction to the compositor

  • 7:06 Color management "Looks"

  • 8:04 AgX

  • 9:13 Creating glare

  • 15:03 Realtime compositing

  • 18:46 Lens Distortion

  • 19:58 Chromatic Aberration

  • 21:14 Final node setup

Part 12: Animation

Let's animate that donut 🍩 Watch Part 13

In this video you'll learn the basics of animation in Blender: placing keyframes, easing the interpolation, the dope sheet, the graph editor, frame rates and more.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 The basics of keyframing

  • 2:18 Adding a pivot object

  • 3:23 Parenting to the empty

  • 4:11 Creating rotation keyframes

  • 6:39 The Dope Sheet

  • 7:32 The Graph Editor

  • 8:35 Changing the keyframe ease

  • 10:09 Keyframing the scale

  • 11:47 Normalizing the Graph Editor

  • 13:51 Frames per second

  • 15:20 Setting an End Frame

===Follow me🫰===

Part 13: Rendering

Time to finally render that 🍩 Watch Part 14

In this video you'll discover how to determine the correct sample count, rendering to a still image sequence, and undergoing a Pre-Rendering Checklist.

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Choosing the sample count

  • 2:52 Noise threshold

  • 3:40 Time limit

  • 4:02 Rendering to a still image sequence

  • 7:14 Pre-Rendering Checklist Time!

  • 7:40 Face orientation check

  • 9:08 Unwanted object check

  • 9:58 Intersection check

  • 10:14 Improving the composition

  • 12:53 Improving the lighting

  • 14:46 Exposure check

  • 16:18 Color check

  • 17:09 Adding SSS to the donut

  • 17:43 Improving the sprinkles

  • 20:17 Adding Big Medium Small details

  • 22:42 Improving the Sky lighting

  • 23:14 Adding Depth of Field

  • 24:42 Adding Motion Blur

  • 25:06 Fixing final problems

Part 14: Finale!

Let's finish this bad boy 🍩 Join the waitlist for my upcoming Blender course

In this final part of the series, you'll learn how to turn your image sequence into a video using Blender's video sequencer. Plus a donut challenge!

===Links🔗===

=== Chapter Marks ✂️===

  • 0:00 Intro

  • 0:24 Blender for Beginners Course

  • 1:26 Editing in Premiere

  • 2:04 Video Editing in Blender

  • 2:42 Loading an image sequence

  • 3:58 Holding the last frame

  • 4:42 Fading to black

  • 6:04 Exporting the final video

  • 9:32 Donut variation challenge!

===Follow me🫰===

Andrew Price1 Comment